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Bill C-32 (40th Parliament, 3rd Session) committee  As I said earlier, I think it speaks to public policy commitment to supporting intellectual property, saying this is of fundamental importance to our economy and creating an environment that's going to foster the growth of IP businesses in Canada. This is certainly a piece of that whole strategy.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  On that issue, our industry would prefer a market-based solution where we can monetize our own products. In our view, a levy on devices is actually harmful and creates a perverse incentive for piracy. It's certainly not something we as an industry would support.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  Canada has the third-largest video game industry in the world. If you think about that on a per capita basis, it's especially impressive. These are the kinds of jobs I think that Canada wants in terms of our future, our digital economy. These are jobs of high value, high pay, and high skill.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  In our view, this bill is critically important to our industry and to the continued growth of the intellectual property businesses in Canada, in general. I think it speaks to the government's commitment to intellectual property and the digital economy. We feel that this legislation is essential, and we really strongly urge the committee to pass it quickly.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  From our industry's perspective, our revenue is from the sale of our intellectual property. The one thing I'll emphasize for the committee is that, again, the new technologies and the new business models emerging now--the streaming services, the online subscription services--all depend on TPM.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  We appreciate your understanding that our industry, I think, is different from a lot of other industries in the sense of the expectations about format shifting. One thing I would point out in terms of fair use is that you can still make an analog copy of something and exercise your fair dealing rights.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  I will respond in English; it will be clearer.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  Parfait. Basically, I think we understand that this bill is a compromise of a wide variety of stakeholders and a wide variety of industries, and as my colleague said, generally our industry takes a fairly permissive view to user-generated content. There are just certain instances where we think it can cause real harm to our industry, and that's why we're just proposing a minor amendment to the legislation.

December 8th, 2010Committee meeting

Danielle Parr

Bill C-32 (40th Parliament, 3rd Session) committee  Great. Thank you. Good afternoon, and thank you for inviting me. My name is Danielle Parr, and I'm the executive director of the Entertainment Software Association of Canada. With me today is Jason Kee, ESAC's director of policy and legal affairs. Our association is the voice of the Canadian video and computer game industry, which employs 14,000 people in creative and cutting-edge jobs that are leading Canada's digital economy.

December 8th, 2010Committee meeting

Danielle Parr